Vertex Welding Issues
Checking:
Every red line you see in the image above is an open edge. The verts of these edges are not welded, and unless they intersect with a face, the verts are welded, or there is geometry behind it, the geometry most likely will flicker at these sections when viewed at the correct angle.
The up side to option 1 is that you guarantee no flickering along that edge; the down side is that you need to either weld the verts where they meet the wall (which will increase poly count). In this case, extruding the edges into the geometry (option 2) will save some geometry down the road. The images below will better describe this.
Understanding and fixing:
These image show issues with the window, what to look for, and how it should look in the end.
Tips and tricks:
If you need to split any geometry, or aulter a piece that is already textured, here are a few quick and easy steps to achieve it while maintaining your UV layout. (Refer to image below)
If you need to split any geometry, here are a few quick and easy steps to achieve it. (Refer to image below)
Recap:
I hope this little tutorial has helpd you out. i thank you for your time.