Unreal Engine: Pipes Blueprint

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This tool is designed to make placing pipes in your scene as easy and quick as possible. It contains a total of 109 assets, and a blueprint designed to drive all the assets based on an array. This array controls each pipes length, transition type, and minor details such as capping openings or adding wall plates. Scaling of the pipes will maintain the shape as best it can until the pipe lengths get too short. A 'static mesh' reference is in place to allow you to keep the blueprint of the pipe, but reference a baked out version if you want to use it instead without losing the original pipes layout.


 Modular Staircase Blueprint

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This blueprint is designed to greatly speed up and simplify the creation of stairs in your game. It is entirely modular, and there are 6 stair layouts to choose from.

 TEXTURE PAINTER PACK

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This tool allows you to paint Diffuse, Metallic, Specular, Roughness, Emissive, Opacity, Normalmap and Displacement map textures directly in the Unreal Engine.

A variety of options are available to use. There is a undo-redo system in place allowing you to add up to 15 undo's if needed. Brushes are fully customizable (you can add custom brushes as well), and a variety of brushes are included to give you some options on how to interact with the colour information. There is a built in 'mirroring' function for the X, Y and Z axis, and each individual texture can be exported as a .EXR files. These files can be imported directly into Unreal, or Photoshop for further editing.

There are 2 versions. An in-editor version with lots of options for baking out textures you paint, and a game-ready version which you can use to either paint colours, or drive effects.

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  Blockout Starter Pack

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'Blockout Starter Pack' is a collection of 12 different blueprints that allow worlds to be quickly blocked out and tweaked. They're easy to place, quick to update, easily changed to use your own assets, and allows for a variety of options such as twisting of assets using a spline, to customizing a functioning elevator as well as easy duplication between points, for assets as well as decals.


 Interior Building Kit

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I have put together an 'Interior Building Kit' for the Unreal Marketplace that is designed to make setting up interiors as fast as possible. I have roughly 800+ assets, and a number of blueprints that take advantage of many of these assets.

Some of the featured Blueprints include:

  • Wall/Window placement with auto sizing.

  • Trim placement with auto sizing.

  • 4 Door Blueprints that can be static or open and close using a volume the player overlaps.

  • A single bed Blueprint that contains all the bed variations with freedom to change the size, frame, mattress and box spring height, have a fitted sheet on it, tweak materials, customize pillows, etc.

  • A wall plug and power cable were created to allow for plugs to be easily placed and snapped to outlets

  • A single light Blueprint controls the wall, ceiling, and chandelier lights. This Blueprint automatically re-positions the lighting and changes the lights asset depending on what option you choose and it gives you freedom to still control the light intensity, color, if you want to use an IES texture or not, if it casts shadows for dynamic assets or disable the lights all together.

  • A TV Blueprint was created that allows for online video streaming. There is an array that you just need to link an online video too and it will play it at run time.

  • Cabinets and counter tops are also created with a number of pre-set Blueprints depending on the section you're looking for. Corner, single wide, double wide, island.


 Fire Hydrant Package

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This package has 6 fire hydrant assets, includes a total of 124 different color and damage variations, but also includes a ‘Substance Designer’ material that will allow for customization. The textures in place are there for the artists that need them now, but the Substance material is there for customization.


 Containers 01

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This pack contains 11 unique containers, 2 model variations for 9 of them, 2 texture variations, and a fully customizable material.


 Scrolling LED Sign

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This blueprint is designed to update the material that drives the LED screen. This is purely material driven and very light. You can control the texture resolution, text, position, scaling, colour, direction of animation, and flashing of the texture and drop shadows plus much more.


 Animating Billboards Blueprint

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This pack contains a single blueprint. It holds the logic for setting up a scaleable billboard where the borders automatically scale with the blueprint itself. You can place lights on the surface, a support, and choose between 18 different ways to animate your billboard transitions. You can control up, down, left or right transitions, as well a center and 'none' (which is custom for each type). There are 3 types of animations, Fade, Masks and Panning. These 3 combined with the 6 previous types are 18 different animation variations. You can further control this by setting up the timing of the transition itself, the delay until the next transition starts, the ability to add lights to the surface which can have their colors change as the textures swap. It is set up to use a custom mesh if you need the option.


 House Pack - Farmhouse Style

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This pack contains a variety of 10 different houses, in the 'farmhouse' style. Each style of house has 3 variations for the siding to choose from. Wood siding, vinyl siding, or both. There is a single static mesh version of these houses that can't be entered, and there is a blueprint version that can be entered and all the doors (even the garage doors) can be interacted with.

The blueprints have options to hide pieces of the houses to make placing assets inside easier. You can hide the exterior, ceilings, the individual floors, or the doors. This makes placing things much easier.

I included a few other assets to make a map to run around in. Trees (not realistic), fences, sidewalks, grass, and street signs are available. The street signs have the option to customize the name and numbers.

Every house blueprint has the option to spawn either lightmass portals for the windows, and/or reflection spheres for each room. There is a limit to the number of reflection spheres in a single map, so use that one sparingly, but it's good for smaller maps.

The houses are all built with realistic proportions in mind. For entering and exiting the houses, I included a Blueprint Interface that's called each time you enter or exits a house. It's called to the player, but also globally (get all actors with interface). This is very useful for things like lightening or darkening the scene when you enter or exit a building, or pulling the camera in or out when you enter or exit the building. (The example level uses both methods)


Paintings: Portraits No.1

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This is a collection of 200 different portrait paintings of men and woman, along with 3 versions for canvases to use to showcase them.


 Paintings: Landscape No.1

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This is a collection of 550 different landscape paintings from around the world. This includes 3 versions for canvases to use with options to use 1, 2, or 3 frames.


Paintings: Landscapes of Canada

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This is a collection of 195 different landscape paintings from the various provinces and territories in Canada. This includes 3 versions for canvases to use; with options to use 1, 2, or 3 frames to display the paintings.


Paintings: Landscapes of the USA

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This is a collection of 500 different landscape paintings from the various states in the USA. This includes 3 versions for canvases to use; with options to use 1, 2, or 3 frames to display the paintings