Hello everyone, and welcome to my online portfolio!
I have been working in the Video Game Industry since 2005, and had such privileges as working on EA's "The Simpsons Game", "Transformers: Revenge of the fallen", and 4 of the "Dead Rising 2: Off the Record" titles just to name a few.
I have worked in many studios over the years, but currently I am working as a freelance artist. My roles range from creating simple to detailed assets, polishing projects, doing the lighting in UE4/UE5, or creating entire projects myself (depending on the project of course). I am a bit of a generalist artist who has dabbled into materials and effects, but my primary work usually focuses around hard surfaced modeling (Props, architecture, vehicles, etc.)
Make It Stop!
Latest project:
Unreal Engine 4/5: Marketplace Content
Pipes Blueprint
This tool is designed to make placing pipes in your scene as easy and quick as possible. It contains a total of 109 assets, and a blueprint designed to drive all the assets based on an array. This array controls each pipes length, transition type, and minor details such as capping openings or adding wall plates.
Interior Building Kit
This kit is designed to speed up the creation of house interiors. A number of Blueprints were created to help in this process. A few of these Blueprints include floors, baseboards, walls, beds, lights, power plugs, wall sockets, light switches, 4 sets of doors, countertops; there are 34 blueprint, and over 800 static mesh in total.
Blockout Starter Pack
This pack is designed to make the blockout and over all design of your project fast and efficient. There are tools to allow for asset suplication, scaling, deforming, and many of the Blueprints allow for customization so you can simply reference a new mesh when they’re ready and everything updates automatically.