Dead Rising 2 Series
Employer: Blue Castle/Capcom Burnaby
Role: 3D modeler, texturing, environment artist, bug fixing.
I was brought onto the last years development of ‘Dead Rising 2’. As one project ended, we were transfered over to different projects focused around Dead Rising 2. Most of my work was to polish and clean up the environment, and create new ones based on level layouts.
DeadRising 2: Case 0
Environment artist (Modeling Texturing)
DeadRising 2: Case West
Environment artist (Modeling Texturing)
DeadRising 2
Environment artist (Modeling Texturing)
General cleanup of environment
DeadRising 2: Off The Record
Environment artist (Modeling Texturing)