Dead Rising 2 Series

Employer: Blue Castle/Capcom Burnaby
Role: 3D modeler, texturing, environment artist, bug fixing.

I was brought onto the last years development of ‘Dead Rising 2’. As one project ended, we were transfered over to different projects focused around Dead Rising 2. Most of my work was to polish and clean up the environment, and create new ones based on level layouts.

DeadRising 2: Case 0

  • Environment artist (Modeling Texturing)


DeadRising 2: Case West

  • Environment artist (Modeling Texturing)


DeadRising 2

  • Environment artist (Modeling Texturing)

  • General cleanup of environment


DeadRising 2: Off The Record

  • Environment artist (Modeling Texturing)