Transformers: Revenge of the Fallen

Publisher: Activision
Developer: Piranha Games, Luxoflux
Meticritic rating: 8.6 (more)
Release Date: Jun 23, 2009
Consoles: Xbox360 / PS3 / PC
Role in making the game: Environment artist, Dynamic prop artist

While working on the 2009 Transformers game (Revenge of the fallen), i personally dealt with creating environment assets such as buildings, vehicles, Rooftop assets, ruins for the cairo level, and tweaking everything that needed slight fixes with all the assets we worked on at Piranha Games. This inclues optomization for when the game was ported over from the XBox 360 to the PS3.

Near the end of the project, i dealt largely with destructible assets (mostly the pillars, columbs, obaliscs and debris for the cairo level as well as roof top assets for levels such as 'LA River' and 'East Warehouse') as well as making sure most of the assets in the 4 levels we worked on were up to standards, everywhere from the models, shaders, destructible states and weighting to animated assets.

 

Click panorama image to enlarge.

Cairo:

Peco Building:

Warehouses: